![]() The potential for cool original stories, or adaptations of things like Balin's Tomb, can lead to a bunch of custom games for people to enjoy. The one that immediately springs to mind is Balin's Tomb.īalin's Tomb was a map themed around The Lord of the Rings obviously, where there were nine players, one of each of the Fellowship, and you made your way out of the Mines of Moria. These differ from Hero Sieges as these usually didn't have waves of enemies coming towards a base of yours the entire time, instead focusing on the heroes and moving forward. I wasn't sure what to call this section, but there were a ton of custom maps in Warcraft III where you and some friends banded together to make it through this massive map, fighting a bunch of enemies and bosses along the way. (I only just realized how badly I need to play an updated version of Helm's Deep or Troy.) Teaming up to defeat wave after wave of enemies, many that will have their own unique attributes/abilities, can be very fun. Some of the most popular custom maps, like Enfo's, are in this genre. Hero Defenses are pretty much Tower Defenses, but instead of towers, you defend your base/whatever with a hero(es) instead. ![]() ![]() ![]() There's not much like them anywhere else, and while they were not my favorite, I know there is a huge appeal for them out there. Sometimes this was solo, sometimes you had teams (Rohan, Gondor, etc. From there, you used your themed minions to try to take over the map. Many of the most popular were based on The Lord of The Rings, where various spots on the map would be pre-established already, like Isengard, etc. It is probably best understood in the video below. They offer large maps where you slowly take over the map, each area you control giving you more units. The various Risk/Wars types of games are another unique set of games not seen really anywhere else. Though, these usually suffer balance issues for significant periods of time, as Arenas usually featured custom built/modified heroes. These can totally be translated into many different variations, allowing for some really fun and interesting games to lose yourself in for a good chunk of time. The objectives varied from getting a certain kill amount to killing a boss first on the map, but every hero was confined to this large arena where tons of little enemies, side objectives, and much more could be found as you killed the enemy and collected loot to make your individual hero better. Usually it was one team pitted against another, and you choose a hero to play, entering the arena. ![]() Mini TD: Don't know which version works for this one nowĮlement/gem td will come up pretty fast on epicwar/google searches.The amount of Arenas and their variety is crazy. Islands td: not entirely sure which one works now, as several are bugged as they are old.Įlement TD: Should be hosted on If you would like any of them here are the links: Sprout TD: Again a different idea, but a good one. Mini TD: Really simple but actually really fun, really fast so if you've only got ~10 mins you can usually fit a game of this in. Innovative levels, an "extra" creep spawner, different difficulty levels which'll keep you trying.Įlement TD: Not a mazing td, but THE best one i've tried which didn't include mazing. Minotaur TD 2: Completely unheard of for most people, but seriously, try it. Power Towers: A different TD, you either like it or you go "wtf is this crap" and never play it again, i'm the first type seeing i'm recommending it Islands td: absolutely great solo mazing TD. For solo TD's (so you don't need to rely on allies): ![]()
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